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Kingdoms Of Amalur: Reckoning (Xbox 360)

Kingdoms Of Amalur: Reckoning (Xbox 360)

£17.19 Free Shipping

Was: £21.49. You save: £4.30 (20%)

Released
10/02/2012
Platform
Xbox 360
Game Genre
Role Playing
Game Region
PAL
Important: Please check game region and shipping information here

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Game Region and Shipping Information

Please read the following information carefully as it may impact you purchase decision.

Region Information

There are 2 main types of format for console games – PAL and NTSC. This applies to Playstation 2, Playstation 3, XBOX, XBOX 360 and Nintendo Wii.

  • PAL games are primarily designed for Australia, New Zealand, United Kingdom and parts of Europe (including Germany, Netherlands, Sweden, France and Denmark).
  • NTSC games are primarily designed for the USA, Canada and Japan.

It is the buyer's responsibility to ensure both their gaming console and television equipment are compatible with the games they are ordering.

Games attract strict manufacturer guidelines and return authorisation will not be issued for incorrectly ordered games.

If you are unsure which format of game to order, please refer to your console instruction manual. Alternatively we recommend that you confirm the format of other titles in your collection. The majority of games will have a PAL or NTSC logo on the cover.

Shipping Information

The majority of our games ship from overseas and are subject to extended shipping times. In most cases you will receive your item in 4-10 business days from the date of shipment. For new release games our products are usually shipped to you on their release date, this means you will receive the game in most cases 4-10 business days after the release date.

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Description

Kingdoms Of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.

Kingdoms Of Amalur: Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.

The lore of Kingdoms Of Amalur: Reckoning spans an epic course of 10,000 years of history created by R. A. Salvatore. Kingdoms Of Amalur: Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.

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Customer Reviews

REVIEW SNAPSHOT®

by PowerReviews
Kingdoms Of Amalur: Reckoning (Xbox 360)
 
5.0

(based on 1 review)

Reviewed by 1 customer

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5.0

Awesome game!

By Indy777

from Wellington

About Me Frequent Player

Verified Reviewer

Pros

  • Easy To Learn
  • Engaging Story Line
  • Gameplay
  • Graphics
  • Great Sound

Cons

    Best Uses

    • Adults
    • Teenagers

    Comments about Kingdoms Of Amalur: Reckoning (Xbox 360):

    This is my favorite X-box 360 game. 2nd favorite over all platforms behind Baldurs Gate 2.

    It's got a great leveling up system which I really enjoy and the option to change everything if you wish.

    Only small issues for me.
    -leveling up doesn't change much after about 25
    -Wish there was a little more variety in the types of weapons.

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